
If you drop your buddy a power lifeline in cooperative play, you can watch the batteries on his backpack recharge and his health return to normal without having to read off any stats. Without accessing a menu, the player can pay attention to expressive character animations, which provides a pleasantly lifelike experience for a survival game. Being in third-person lets us put so much more information on the screen at once, especially in how the character is responding to the environment. Jacob - We're making a huge bet with Astroneer being a third-person survival and crafting game. How do you feel Astroneer best distinguishes itself from other titles? The survival/crafting genre has exploded in popularity. We spoke with the four co-founders, who each share a deeper goal of creating an experience that captures the adventurous spirit of space exploration and instills players with a sense of wonder for the universe around them.

Build the structures needed to survive the harsh environments, hope they last through the unforgiving weather conditions, and uncover precious materials hidden beneath the surface by dramatically reshaping the landscape in real-time.Īt its heart, Astroneer is more than just a game about survival though. Astroneer had grown beyond its roots as a simple art project, and marked the beginning of System Era Softworks a young studio whose founders share 35 years of combined experience working on AAA titles with Ubisoft, Valve and 343 Industries.Īs an Astroneer, you are a fortune-seeker, an adventurous prospector risking everything in the frontier of unexplored planets. One in particular, a low-poly diorama of Canabalt, went viral and would become the aesthetic inspiration for the story of an astronaut venturing so far from Earth there would be no hope of returning.Īdam and Paul Pepera (Artist) began shaping the idea further, enlisting the aid of Jacob Liechty (Designer) and Brendan Wilson (Tools/Systems/Multiplayer) to help lay the foundations of gameplay. Level up your Champions to complement each other and craft a strategy to make the best use of them.A former Assistant Art Director and Art Lead at Ubisoft Toronto, Adam Bromell had been working on a number of personal art projects in his spare time. Unlock a variety of Masteries and build your team your way. Go up against fearsome bosses to earn loot, XP, and special Champion drops! Battle your way through the Fire Knight’s Castle, the Ice Golem’s Peak, the Spider’s Den, the Dragon’s Lair, and more. Secure the loyalty of Champions from 16 distinctive factions and stake your claim to honor. Approach Orcs, Undead Hordes, and Lizard Men to unite as one. Victory awaits those who can rally the right Champions. Soar up the rankings to earn rarer Items and the respect of your enemies! Smoke your competition, climb Tiers, and earn valuable Rewards. Throw down the gauntlet and brawl with other players in fierce arena battles. Join players from across the world and stamp your name among the heroes of Teleria. Encounter an expansive range of strategy, innovative blended PvE and PvP gameplay modes, peerless character skill customization, and explosive clan-centered cooperative play. You are one of many long-dead Telerian warriors to be resurrected by Teleria’s immortal guardian – the Arbiter – to stop it.

The realm of Teleria is under a Shadow cast by the Dark Lord Siroth in the east.
